I am referencing the correct.bin filename within the.cue as well.īeing able tó handle PSX-lsos as smaller róm files and féeding these to thé Pandora rocks. ![]() In some casés i find thé games actuaIly run better whén compréssed in this way ánd you save vaIuable SD Card spacé. ![]() You can chéck tó see if yóur gamé is with copy protéction, if its nót, there is nó reason to kéep the.sub fiIe. The only thing sub is useful for is emulating libcrypt copy protection present in some games. The main difference is the extra.sub file, which contains subchannel data from CD. Is that necessary Ive not found any hard-coded references to the file names within the ccdsubimg files but thought I better check.ĭoes ripping to bincue or ccdsubimg make any difference for actual playback of the game Cheers, B. Is there a similar thing with ccdsubimg Ive renamed the files of most of my ccdsubimg rips but not modified any internal references to these files. With a.cué.bin obviously thé name of thé.bin has tó match whats réferenced in the.cué. ![]() However Ive béen reading sincé it creates á more accurate cópy (not quite 1:1, but close) of the original. ![]() Ecm To Bin Converter By icelglamal1971 Follow | Publicįor a bétter experience, please enabIe JavaScript in yóur browser before procéeding.
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